Intelligent Baccarat shoe

ABSTRACT

A method of controlling the game of baccarat is disclosed, the method including the steps of providing a card delivery shoe equipped with a sensor capable of reading at least a rank of each card; at least one first processor capable of controlling operation of the card delivery shoe; and receiving signals from the sensor and programmed to display information related to the game of baccarat, visual result information for each round of play being displayed on the card delivery shoe or on a screen provided on a casino table.

RELATED APPLICATION DATA

This application is a continuation-in-part of U.S. patent applicationSer. No. 10/915,914, filed Aug. 10, 2004, titled “Intelligent BaccaratShoe,” which is a continuation-in-part application of both U.S. patentapplication Ser. No. 10/622,321, filed Jul. 17, 2003 entitled: PlayingCard Dealing Shoe with Automated Internal Card Feeding and Card Reading,and U.S. patent application Ser. No. 10/880,408, filed Jun. 28, 2004entitled: Distributed Intelligent Data Collection System for CasinoTable Games.

BACKGROUND OF THE INVENTION

1. Field of the Invention

The present invention relates to the field of gaming, the filed ofcasino table card gaming, the play of baccarat at a casino card table,and the use of equipment with processing capability in the play ofbaccarat.

2. Background of the Art

One game that is extremely popular in casinos throughout the world isBaccarat. This game is easy to play, but is difficult and costly toadminister. One table is commonly attended by up to three casinopersonnel, regardless of the number of players. In addition, because thestakes are typically very high, credit managers and security personnelremain in close proximity to the table at all times. Casinos throughoutthe U.S. have Baccarat tables, and many of these tables are high stakestables. It is not unusual to observe players wagering large amounts ineach round of play.

The game of baccarat is fairly simple to play from the player'sperspective. The player is not given any opportunity to make decisionsthat would have an impact on the outcome of the game. The game istypically played with eight standard decks of 52 cards each, and thecards are typically shuffled and wrapped in the back end of the casino,out of the player's view. The cards are commonly destroyed or damaged byplayers during play, and it is typical for the casino to use the cardsonly once.

The object of the game is to have the highest total point hand, thehighest hand being a natural (a two-card) 9. In scoring the hands, allface value cards and ten value cards have a point value of 10, and Aceshave a point value of 1 1. The card point values are summed, and thetens column of the total count is ignored. For example, a hand of a 6and a 7 would be counted as a 3, and the rules would require thatanother card be dealt. If the third card were an 11, the final count ofthe hand would be a 4 (6 plus 7 plus 11 is 24, and ignoring the 10'scolumn, the final count would be 4).

In order to participate in the game, the player may make one or morewagers, up to the house limit on up to three bets. The player may bet onthe player hand, the banker hand, a tie hand or combinations of theabove. Players do not typically bet on both the player and dealer handbecause this combination gives the house a distinct advantage.

Bets on the player hand pay even money, and bets on the Banker hand payeven money minus a commission, which is typically five percent of theamount won. No commissions are paid on amounts wagered and then lost.The tie bet pays 8:1. If the player and banker hands tie, the wagers onthese hands are a push.

Players are permitted to remove cards from a dealing shoe that thedealer passes to a player. If the player places a wager on the Banker'shand, the cards the player removes are used in the Banker hand. Allplayers betting on the player hand play with the same cards. That is, noplayers receive their own cards. Only the designated player removescards from the shoe. The dealer then takes the player cards and movesthem to a common card area where the hands are set and further dealingdecisions are made.

Either the players take turns removing cards from the shoe, or eachplayer takes an alternating turn with the dealer. For example, if thereare players in positions 1, 2 and 3, and the dealer is position 4, thecards may be removed by players 1, 2, 3 and then dealer 4, or by 1, 4,2, 4, and then 3, 4. The house rules typically determine who is allowedto remove cards from the shoe and the order of selection of playerspermitted to remove cards from the shoe.

The player and banker receive two cards each, face down. The player mayview his cards at this time, and this is when the cards are typicallydamaged by the players. The Banker sets the two hands in a designatedarea viewable by all players. The player hand is resolved first. If theplayer hand has a point value of 5 or less, the Banker deals anadditional card to the player hand. Only one extra card is permitted,and the Banker/dealer determines if the card should be dealt.

The rules for when the banker takes an additional card are morecomplicated. If the banker's hand is a zero, 1 or 2, the banker draws acard. If the banker's hand is higher than a 2, then the banker mustconsider the player's draw card to determine if the banker draws.

If the banker has a hand of 3 points, he draws unless the player's drawcard is an 8. This rule is referred to as the “38 special” rule. If thebanker has a hand of 4 points, the banker draws if the player's drawcard is a 2-7. This rule is referred to as the “27” rule. If the bankerhas a point value of 5, then the banker draws only if the player has adraw card value of 4-7. This is called the “47” rule. If the banker hasa point value of 6, then the banker draws only if the player's draw cardis a 6 or a 7. This is referred to as the “67” rule. If the banker has apoint value of 7, he does not draw. If the banker has an 8 or a 9, bothreferred to as a natural, the hand is over. If the player happens to olda natural 8 and the banker has a natural 9, the banker hand outranks theplayer hand and the banker hand wins. If both the player and banker eachhave a natural 8 or 9, the hand is a push.

According to the game of Baccarat, the dealer executes all of the rules,and the player's wins and losses are based completely on luck, unlessthere is dealer error. As mentioned earlier, the house takes acommission on the winnings only from the Banker's hand. The payment ofcommissions can be handled a number of ways. One common way is toprovide a square on the layout corresponding to each player position.The dealer drops a token on the box corresponding to the player who justwon the banker bet, and this provides an indication that the player owesthe house the commission. Other house rules require the dealer to removethe commission from the payout as the payouts are made. Other housesprovide commission areas on the table surface where players can placebetting chips and the house removes commissions from the store ofbetting chips placed on the commission areas.

Baccarat has great appeal to Asian gamblers. One rule of etiquettefollowed by Asian players when playing Baccarat is to never bet againstthe most elderly player at the table. If the most elderly player bets onthe banker's hand, all other players at the table either bet on the samehand or they do not play. Betting against the most elderly player isviewed as being disrespectful to that player and bad luck.

The rules that the banker must follow in resolving hands in Baccarat arefairly complicated, and the dealer's can make errors, resulting ininadvertently overpaying players. In addition, the players handle cards,and the wagers are located in close proximity to the player's hands,making it easier for a player to slip in extra betting chips, forexample when the player hand is particularly good, or remove chips whenthe player's hand is poor. Surveillance systems may not be in place, ormay be inadequate to monitor all the activities taking place at thetable.

Dealers might also collude with players, in order to cheat the house.Because the stakes are typically very high, any cheating and or errorsin operating the game can have a very large impact on the casino'srevenue. For this reason, it would be desirable to have a system thatcould automatically monitor the play of baccarat, and have thecapability of alerting the house to dealer errors, cheating and the likein real time. The prior art describes a number of game play monitoringdevices and systems that are used to monitor activity on a live gamingtable. The following is a summary of known devices and systems.

Cards are ordinarily provided to players in casino table card gameseither directly from a deck held in the dealer's hands or with cardsremoved by the dealer from a dealing shoe, dealing rack or directly froma card shuffler. The original dealing racks were little more than traysthat supported the deck(s) of cards and allowed the dealer to remove thefront card (with its back facing up to hide the rank of the card) anddeliver it to a player. Over the years, both stylistic and functionalchanges have been made to dealing shoes, which have been used forblackjack, poker, baccarat and other casino table card games.

U.S. Pat. Nos. 6,585,586; 6,582,302; and 6,293,864 (ROMERO) describe agaming assembly to play an electronic variation of the game baccarat,the gaming assembly including a computer processor assembly, a displayassembly and at least one user actuatable selector assembly. Thecomputer processor assembly is structured to generate a player's handand a banker's hand in accordance with rules of baccarat, one of thosehands being designated the user's hand. Further, the computer processorassembly is structured to determine a winning hand in accordance withthe rules of baccarat, designating the user as a winner if the user'shand is also the winning hand. Additionally, the computer processorassembly is structured to monitor consecutive ones of the user's handsand to indicate a bonus payout to the user in the event that consecutiveones of the user's hands have a final number count equal to a naturalnine.

The Romero patents describe the use of computers to determine at leastbonus results and to display continuing progress of the game. Thespecification specifically states:

“Additionally, in yet another embodiment of the present invention, anautomated gaming assembly is provided so as to make the game of baccaratand preferably the above-recited variant, more accessible to the gamingpublic. To this end, the baccarat gaming assembly may include a computerprocessor assembly, a display assembly, and user actuatable selectorassembly. In particular, the display assembly allows the user to readilysee the progress of the game in a manner simulating a conventional game,while the actuatable selector assembly allows the user to make anynecessary decisions.”

“Looking to the computer processor assembly, it is structured togenerate a player's hand and a banker's hand in accordance with rules ofbaccarat. Moreover, the computer processor assembly is also preferablystructured to permit the user to elect whether their user hand is theplayer's hand or the banker's hand. As a result, the user may playhunches and the like to decide which hand to play. Once the hans [sic,hands] have been designated accordingly, the computer processor assemblyis further structured to add cards to the player hand and the bankerhand in accordance with the conventional rules of the card gamebaccarat, ultimately identifying one of the hands as a winning hand.Naturally, if the winning hand is the user hand, the user is designateda winner and a corresponding payout is made. So as to further enhancethe playing experience, however, the computer processor assembly isfurther preferably structured to keep track of consecutive ones of theuser's hands, and to indicate a bonus payout to be paid to the user if apredetermined number count of nine occurs in at least two consecutiveones of the user's hands.” Sensors are present above the table (not in areading shoe) to determine the value of cards and hands. Column 8, lines17-47 of U.S. Pat. No. 6,585,856.

“The camera assembly 32 and the display assembly 38 are electricallyinterconnected to one another as well as to an optical scanner 52 asschematically represented in FIG. 4. As set forth above, the opticalscanner 52 is connected to both the camera assembly 32 and the displayassembly 38 and is specifically structured and/or programmed, with theprovision of a processor 54, to optically scan and/or electronicallyread the number count of at least one but preferably the total numbercount of the number of cards located in the card positioning section 26of the specific player area 14 determined as being the banker. Theelectronic reading or optical scanning by the optical scanner 52 occursby virtue of its connection to the one or more cameras of the camerasassembly 32 viewing the cards located at the card positioning section26. Once the optical scanner 52 determines that the total number countof at least one or preferably two consecutive banker's hand is equal toa predetermined number count, the display portion 42 will begin tocontinuously register and display the number of consecutive hands. Oncethe consecutive number of hands is discontinued, the optical scannerwill immediately determine such discontinuance, and the designatednumber 48 will revert back to zero or will go blank, as programmed,after indicating a plus payout is to be made.” Column 10, line 66through Column 11, line 21 of U.S. Pat. No. 6,585,856.

U.S. Pat. No. 4,667,959 (PFEIFFER) describes a card apparatus having acard hopper adapted to hold from one to at least 104 cards, a cardcarousel having slots for holding cards, an injector for sequentiallyloading cards from the hopper into the carousel, output ports, ejectorsfor delivering cards from the carousel to any one of the output ports,and a control board and sensors, all housed in a housing. The apparatusis also capable of communicating with selectors that are adjustable formaking card selections. The injector has three rollers driven by a motorvia a worm gear. A spring-loaded lever keeps cards in the hopper pressedagainst the first roller. The ejectors are pivotally mounted to the baseof the housing beneath the carousel and comprise a roller driven by amotor via gears and a centripetal clutch. A control board keeps track ofthe identity of cards in each slot, card selections, and the carouselposition. Cards may be ordinary playing cards or other cards with barcodes added for card identification by the apparatus.

U.S. Pat. No. 4,750,743 (NICOLETTI) describes the use of a mechanicalcard dispensing means to advance cards at least part way out of theshoe. The described invention is for a dispenser for playing cardscomprising:

a shoe adapted to contain a plurality of stacked playing cards, theplaying cards including a leading card and a trailing card; the shoeincluding a back wall, first and second side walls, a front wall, abase, and an inclined floor extending from the back wall to proximatethe front wall and adapted to support the playing cards; the floor beinginclined downwardly from the back wall to the front wall; the front wallhaving an opening and otherwise being adapted to conceal the leadingcard; and the front wall, side walls, base and floor enclosing a slotpositioned adjacent the floor, the slot being sized to permit a playingcard to pass through the slot;

card advancing means contacting the trailing card and adapted to urgethe stacked cards down the inclined floor;

card dispensing means positioned proximate the front wall and adapted todispense a single card at a time, the card dispensing means includingleading card contact means adapted for rotation about an axis parallelto the leading card, whereby rotation of the leading card contact meansdisplaces the leading card relative to the card stack and into apredetermined position extending out of the shoe from the slot; and anendless belt located in the opening in the front wall for rotating theleading card contact means, the endless belt having an exterior surfacesecurely engaging the leading card contact means and being adapted to bedisplaced by an operator.

U.S. Pat. No. 5,681,039 (MILLER) describes a device for speeding thepace of a game of blackjack. The device is comprised of a housing havinga top surface. A card reader for reading at least a portion of a playingcard is located within the housing. An indicator cooperating with thecard reader is provided to inform the dealer if his down card is of adesired value. There is also disclosed herein a method for increasingthe speed of play in an organized game of blackjack. This device islittle more than a table mounted “no peek” system enabling reading ofsingle cards to determine if a blackjack occurs to a dealer during agame of Twenty-One. It indicates the presence of an ace or ten as thehole card in the dealers Blackjack hand.

U.S. Pat. No. 5,779,546 (MEISSNER) describes a method and apparatus toenable a game to be played based upon a plurality of cards. An automateddealing shoe dispenses each of the cards and recognizes each of thecards as each of the cards is dispensed. Player stations are alsoincluded. Each player station enables a player to enter a bet, requestthat a card be dispensed or not dispensed, and to convert each bet intoa win or a loss based upon the cards that are dispensed by the automateddealing shoe. This patent discloses card readers for the play ofBlackjack. No mention is made of baccarat or specifically how read dataof card rank is used in determining Wins/Losses.

U.S. Pat. No. 5,989,122 (ROBLEJO) relates to an apparatus forrandomizing and verifying sets of playing cards. Also, the inventionrelates to a process of providing such an apparatus; feeding to theapparatus one or more cards either after they have been played in a gameor from an unrandomized or unverified set of cards; and manuallyretrieving a verified true set of cards from the apparatus. Also, theinvention relates to a process of playing in a casino setting orsimulated casino setting, a card game comprising providing such anapparatus, feeding unverified sets of playing cards to the apparatus,and recovering verified true sets of cards from the apparatus. Thedisclosure is directed towards a complete apparatus with stackingcompartments that sorts and/or randomizes cards.

U.S. Pat. Nos. 5,605,334; 6,093,103 and 6,117,012 (McCREA) discloseapparatus for use in a security system for card games. There is somedisclosure relevant to smart delivery elements in shuffling equipment.There is a description, for example of a secure game table system formonitoring each hand in a progressive live card game, said progressivelive card game having at least one deck, said at least one deck having apredetermined number of cards, said secure game table system havingplayers at a plurality of player positions and a dealer at a dealerposition, said secure game table system comprising:

a shoe for holding each card from said at least one deck before beingdealt by said dealer in said hand, said shoe having a detector forreading at least the value and the suit of said each card, said detectorissuing a signal corresponding at least to said value and suit for saideach card,

a game bet sensor located near each of said plurality of playerpositions for sensing the presence of a game bet, when the presence ofsaid game bet is sensed, said game bet sensor issuing a signalcorresponding to said presence,

a progressive bet sensor located near each of said plurality of playerpositions for sensing the presence of a progressive bet, when saidprogressive bet is sensed, said progressive bet sensor issuing a signalcorresponding to said presence,

a card sensor located near each of said plurality of player positionsand said dealer position, said card sensor issuing a signal when a cardin said hand is received at said card sensor,

a game control, said game control having a memory, said game controlreceptive of said game bet signals from said game bet sensor at each ofsaid plurality of player positions for storing in memory which playerpositions have in place a game bet, said game control receptive of saidvalue and suit signals from said detector in said shoe for storing insaid memory at least the value and suit of each card dealt from saidshoe in said hand, said game control receptive of said card receivedsignals from said card sensor at each of said plurality of playerpositions and said dealer position for correlating in said memory eachcard dealt from said shoe in game sequence to each card received at aplayer position having a game bet sensed, said game control receptive ofsaid progressive bet signals from said progressive bet sensor at each ofsaid player positions for storing in said memory which player positionshave in place a progressive bet.

The patents disclose the use of the read card values for purposes suchas “a card sensor located near each player position and the dealerposition issues a signal for each card received. The game controlreceives these signals and correlates those player positions havingplaced a game and/or progressive bet with the received cards. The gamecontrol at each table has stored in memory the winning combinationsnecessary to win the progressive jackpots. Since the game controlaccurately stores the suit and value of each card received at aparticular player position, the game control can automatically detect awinning progressive combination and issue an award signal for thatplayer position.

U.S. Pat. No. 6,250,632 (ALBRECHT) describes an apparatus and method forsorting cards into a predetermined sequence. One embodiment provides adeck holding area in which cards are held for presenting a card to areading head for reading the characters on the face of the card. Theapparatus also has a tray having a sequence of slots and a card movingmechanism for moving the presented card from the deck holding area intoone of the slots. The tray is connected to a tray positioning mechanismfor selectively positioning the tray to receive a card in one of theslots from the card moving mechanism. A controller is connected to theread head, the card moving mechanism, and the tray positioningmechanism. The controller controls the reading of each of the cards bythe read head and identifies the value of each card read, and alsocontrols the card moving mechanism to move each of the cards to a slotof the tray positioned by the tray positioning mechanism according tothe predetermined sequence of values. The method for sorting includesthe step of providing a tray having a sequence of slots, determining apredetermined sequence of values for the cards, and reading the face ofa card to determine the value of the card. The method further includesmoving the read card into one of the slots of the tray. The position ofthe slot into which the read card is moved corresponds to the positionof the value in the predetermined sequence.

U.S. Pat. No. 6,267,648 (JOHNSON) describes a collation and/or sortingapparatus for groups of articles is exemplified by a sorting and/orshuffling device for playing cards. The apparatus comprises a sensor(15) to identify articles for collation and/or sorting, feeding means tofeed cards from a stack (11) past the sensor (15) to a delivery means(14) adapted to deliver cards individually to a preselected one of astoring means (24) in an indexable magazine (20). A microprocessor (16)coupled to the feed means (14), delivery means (18), sensor (15) andmagazine (20) determines according to a preprogrammed routine whethercards identified by sensor (15) are collated in the magazine (20) as anordered deck of cards or a randomly ordered or “shuffled” deck.

U.S. Pat. No. 6,403,908 (STARDUST) describes an automated method andapparatus for sequencing and/or inspecting decks of playing cards. Themethod and apparatus utilizes pattern recognition technology or otherimage comparison technology to compare one or more images of a card withmemory containing known good images of a complete deck of playing cardsto identify each card as it passes through the apparatus. Once the cardis identified, it is temporarily stored in a location corresponding toor identified according to its position in a properly sequenced deck ofplaying cards. Once a full set of cards has been stored, the cards arereleased in proper sequence to a completed deck hopper. The method andapparatus also includes an operator interface capable of displaying amagnified version of potential defects or problem areas contained on acard which may then be viewed by the operator on a monitor or screen andeither accepted or rejected via operator input. The present invention isalso capable of providing an overall wear rating for each deck ofplaying cards.

This Patent suggests identification of cards and storage of cards withthe identity of the card recognized in a storage position. The cards areread and then stored in identified and recoverable positions.

U.S. Pat. No. 6, 217,447 (LOFINK) describes a method and system forgenerating displays related to the play of Baccarat. Cards dealt to eachof the Banker's and Player's hands are identified as by scanning anddata signals are generated. The card identification data signals areprocessed to determine the outcome of the hand. Displays in variousformats to be used by bettors are created from the processedidentification signals including the cards of the hand played,historical records of outcomes and the like. The display can also showbettors expected outcomes and historical bests. Bettors can refer to thedisplay in making betting decisions.

The cards are read between the shoe and the player positions, outside ofthe shoe. “Disposed between the shoe 22 and areas 24, 26 is means foridentifying the cards dealt to the Player and Banker hands. These meansare embodied as any suitable card scanner 32. Scanner 32 optically scanseach card 10 as it is dealt from the shoe 22 and swiped across thescanner 32, face down. When the cards 10 include [sic, include] a barcode (not shown) on their face that designates suit and denomination,the scanner 32 may be a laser scanner adapted to generate signalscorresponding to the bar code. Preferably, to avoid the necessity of barcoding cards, the scanner 32 is of the type that optically scans thecard face and generates data signals corresponding to the opticalcharacteristics of the face of the card. As but an example, digitalcamera means can be used to generate data signals, broken in pictureelements, i.e. pixels, the signal strength at the locations of theindividual pixels collectively corresponding to the actual appearance ofthe face.”

U.S. Pat. No. 5,669,819 (GARCZYNSKI) describes a “no peek” module forannouncing when a Dealer has blackjack without exposing the face of theDealer's down-card is disclosed. The module scans a character from theDealer's face-down standard playing card, compares the result of thescan with a set of references, and identifies the down-card. The modulealso receives input from the Dealer as to the identity of the Dealer'sup-card, and announces whether the Dealer has blackjack or the handcontinues. The module is designed to be mounted to a blackjack tablesuch that the surface of the module on which the standard playing cardrests while being scanned is in the plane of the surface of theblackjack table, allowing the Dealer to slide the down-card across thetable and onto the scanner without lifting, and potentially exposing,the card's face. The module also removes the noise generated by acasino's heat, dust, cigarette and cigar ashes, and lint from the feltof the blackjack table, during the scanning process. The module furtheroptimizes the scan of the character on the standard playing card bycontrolling the light intensity emitted by the components of the moduleused to illuminate the character.

U.S. Pat. No. 5,772,505 (GARCZYNSKI) describes a dual card scanningmodule that announces when the symbols of a face-up standard playingcard and a face-down standard playing card achieve a desired combination(a blackjack). The module has a scanner system that illuminates andscans at least a portion of a symbol of the face-up standard playingcard and at least a portion of a symbol of the face-down standardplaying card and stores the results thereof in a first and second arraydevice, respectively. The module also has a guide to assist in receivingand positioning the cards such that the face-up standard playing card isabove and aligned with the face-down standard playing card. When in thisposition, the symbol portions of the face-up and the face-down standardplaying cards can be scanned by the array devices to generate respectivescanning results. The module compares the scanning results with a memorystoring a plurality of references representing respective symbols of thestandard playing cards to determine if the cards have achieved thedesired combination.

U.S. Pat. Nos. 6,582,301; 6,039,650; and 5,722,893 (HILL) describes ashoe equipped with a card scanner which scans indicia on a playing cardas the card moves along and out of a chute by manual direction by thedealer in the normal fashion. The scanner can be one of severaldifferent types of devices that will sense each card as it is moveddownwardly and out of the shoe. A feed forward neural-network istrained, using error back-propagation to recognize all possible cardsuits and card values sensed by the scanner. Such a neural-networkbecomes a part of a scanning system which provides a proper reading ofthe cards to determine the progress of the play of the game includinghow the game might suffer if the game players are allowed to count cardsusing a card count system and perform other acts which would limit theprofit margin of the casino. The shoe is also provided with additionaldevices that make it simple and easy to record data relevant to the playof the game. For instance, the shoe has means for accommodating a“customer-tracking-card” or preferred customer card that reads thepersonal information of a card holder from a magnetic strip on the cardand this information travels with the preferred customer from game togame, throughout a casino, which the customer likes to play. An LCDdisplay can also be part of the shoe and this display can be used toenter and retrieve vital player information as deemed necessary ordesirable to the customer file opened when the magnetic strip readerreads the preferred customer card with the customer name and accountnumber embedded within the cards magnetic strip. Scanned information isfed to a computer for extensive analysis.

U.S. Pat. No. 6,126,166 (LORSON) describes a system for monitoring playof a card game between a dealer and one or more players at a playingtable, comprising: (a) a card-dispensing shoe comprising one or moreactive card-recognition sensors positioned to generate signalscorresponding to transitions between substantially light background anddark pip areas as standard playing cards are dispensed from thecard-dispensing shoe, without generating a bit-mapped image of eachdispensed standard playing card; and (b) a signal processing subsystem.The subsystem may be adapted to: receive the transition signalsgenerated by the active card-recognition sensors; determine, in realtime and based on the transition signals, playing-card values for thedispensed standard playing cards; and determine, in real time, a currenttable statistical advantage/disadvantage relative to the players forplaying cards remaining in the card-dispensing shoe. The system gathersinformation on the distribution of cards in the discard shoe fromknowledge of the sequence of cards dealt during game play. Whensignaled, the system determines appropriate sequence, number, andpositions of the pre-shuffle plug locations of the cards in the discardshoe. The system transmits the pre-shuffle card plug information to anoutput device driver assembly that actuates the desired output devices.In one implementation, the system output devices are light-emittingdiodes, but any number of electric, acoustic, or mechanical devicescould be utilized. The dealer plugs the card segments as directed by thesystem output devices and signals completion by operating the controlswitch discussed above. The process is repeated until the card segmentsare properly positioned and then the system transmits an output signalto direct the dealer to shuffle the cards. This pre-shuffle mixingtechnique significantly reduces the post-shuffle statistical deckvariations and improves current pre-shuffle mixing practices which areperformed arbitrarily by the dealer and do not ensure adequate andconsistent distribution of the card values following the shuffle. Duringplay, the system monitors the cards received by the dealer and actuatesan output device any time the dealer's first two cards consist of an aceand any ten-valued card. When the first card received by the dealer isan ace, the passive table mounted sensor delays actuation of the outputdevice until all players have had the opportunity to place an optionalblackjack game wager commonly referred to as insurance.

U.S. Pat. No. 5,941,769 (ORDER) describes a device for professional usein table games of chance with playing cards and gaming chips (jettons),in particular the game of “Black Jack.” An automatically workingapparatus is provided which will register and evaluate all phases of therun of the game automatically. This is achieved by a card shoe with anintegrated device for recognition of the value of the drawn cards (3′)(optical recognition device and mirroring into a CCD-image converter);photodiodes (52) arranged under the table cloth (51) in order toregister separately the casino light passing through each area (53, 54)for placing the gaming chips (41) and areas (55, 56) for placing theplaying cards (3) in dependence of the arrangement or movement of thejettons and playing cards on the mentioned areas; a device for automaticrecognition of each bet (scanner to register the color of the jettons,or a RFID-system comprising a S/R station and jettons with integratedtransponder); an EDP program created in accordance with the gaming rulesto evaluate and store all data transmitted from the functional devicesto the computer; and a monitor to display the run of the game andplayers' wins.

U.S. Pat. No. 6,299,536 (HILL)—Smart Shoes, Inc. describes an opticalscanner coupled to a CPU that reads the value of each card dealt to eachplayer's hand(s) and the dealer's hand as each card is dealt to aspecific hand, seat or position and converts the game card value of eachcard dealt from the shoe to the players and the dealer of the game to acard count system value for one or more card count systems programmedinto the evaluation software. The CPU records each player's decision(s)to hit a hand, and the dealer's decision to hit or take another cardwhen required by the rules of the game, as the hit card is removed fromthe shoe. The dealer uses one or more of the keyboards and LCD displayscarried by the shoe to record each player's decisions(s) to Insure,Surrender, Stand, Double Down, or Split a hand. When the dealer has anAce or a Ten as an up-card, he/she may use one or more of the keyboardsto prompt the computer system's software, since the dealer's secondcard, or hole-card, which is dealt face down, has been scanned and thegame card value thereof has been imported into the computer systemssoftware, to instantly inform the dealer, by means of one or more of theshoes LCDs, if his/her game cards, or hand total, constitutes a two-card“21” or “Blackjack”. The accuracy of the data input to the evaluationsoftware program by this means cannot be duplicated using any type ofprior art or VCR recording of a twenty-one game previously played andrecorded, or currently in progress.”

U.S. Pat. No. 6,460,848 (SOLTYS)—MindPlay LLC U.S. Patent describes asystem is described that automatically monitors playing and wagering ofa game, including the gaming habits of players and the performance ofemployees. A card deck reader automatically reads a symbol from eachcard in a deck of cards before a first one of the cards is removed. Thesymbol identifies a respective rank and suit of the card. A chip trayreader automatically images the contents of a chip tray, to periodicallydetermine the number and value of chips in the chip tray, and to comparethe change in contents of the chip tray to the outcome of game play forverifying that the proper amounts have been paid out and collected. Atable monitor automatically images the activity occurring at a gamingtable. Periodic comparison of the images identify wagering, as well asthe appearance, removal and position of cards and other game objects onthe gaming table. A drop box automatically verifies an amount andauthenticity of a deposit and reconciles the deposit with a change inthe contents of the chip tray. The drop box employs a variety oflighting and resolutions to image selected portions of the depositeditem. The system detects prohibited playing and wagering patterns, anddetermines the win/loss percentage of the players and the dealer, aswell as a number of other statistically relevant measures. Themeasurements provide automated security and real-time accounting. Themeasurements also provide a basis for automatically allocatingcomplimentary player benefits. There are numerous other MindPlay LLCpatents, including at this time U.S. Pat. Nos. 6,712,696; 6,688,979;6,685,568; 6,663,490; 6,652,379; 6,638,161; 6,595,857; 6,579,181;6,579,180; 6,533,662; 6,533,276; 6,530,837; 6,530,836; 6,527,271;6,520,857; 6,517,436; and 6,517,435.

WO 00/51076 and U.S. Pat. No. 6,629,894 (DOLPHIN ADVANCED TECHNOLOGIESPTY. LTD.) disclose a card inspection device that includes a firstloading area adapted to receive one or more decks of playing cards. Adrive roller is located adjacent the loading area and positioned toimpinge on a card if a card were present in the loading area. Theloading area has an exit through which cards are urged, one at a time,by a feed roller. A transport path extends from the loading area exit toa card accumulation area. The transport path is further defined by twopairs of transport rollers, one roller of each pair above the transportpath and one roller of each pair below the transport path. A camera islocated between the two pairs of transport rollers, and a processorgoverns the operation of a digital camera and the rollers. A printerproduces a record of the device's operation based on an output of theprocessor, and a portion of the transport path is illuminated by one ormore blue LEDs.

Each of the references identified in the Background of the Art and theremainder of the specification, including the Related Application Dataare incorporated herein by reference in their entirety as part of theenabling disclosure for such elements as apparatus, methods, hardwareand software. It would be desirable to provide a system comprisingsoftware and hardware that could monitor the game of baccarat.

SUMMARY OF THE INVENTION

A playing card delivery shoe is designed for use in the play of thecasino table card game of baccarat. From the delivery shoe, cards may bedealt. One embodiment of such a shoe may comprise a) an area forreceiving a first set of playing cards useful in the play of the casinotable card game of baccarat; b) first card mover that moves playingcards from the first set to a playing card staging area wherein at leastone playing card is staged in an order by which playing cards areremoved from the first set of and moved to the playing card stagingarea; c) second playing card mover that moves playing cards from theplaying card staging area to a delivery area wherein playing cardsremoved from the staging area to the delivery shoe are moved in the sameorder by which playing cards were removed from the first set of playingcards and moved to the playing card staging area; and d) at least oneplaying card reading sensor that reads at least one playing card valueof each playing card separately after each playing card has been removedfrom the area for receiving the first set of playing cards and beforeremoval from the playing card delivery area. There is a communicationlink between the playing card reading sensors and a processor, whichprocessor analyzes said data according to rules of play of the game ofbaccarat and determines results of play for a round of play of baccaratbased upon said data. The baccarat shoe has visual display capability onthe shoe itself that provides information to the dealer, to the players,or to both the dealer and the players at least as to whether the“Player” hand or the “Dealer” hand is the winning hand, and may alsoindicate when there is a tie between the “Player” hand or the “Dealer”hand.

A separate display system informationally connected from the dealer shoecontroller and/or separate game controller may be present on the table.The separate display system can provide the dealer and/or the playerswith actual card values as cards are dealt, actual hand counts,indications of the hit requirements for each hand at each stage of thegame, winning or tying results, and the like.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 shows a cutaway view of the side of a dealing shoe used topractice an example of the invention.

FIG. 2 shows a schematic section of the dealing shoe having the cardreading and buffer area.

FIG. 3 shows a top cutaway view of one embodiment of a dealing shoe ofFIG. 1.

FIG. 4 is a schematic view of an exemplary Baccarat control system ofthe present invention.

DETAILED DESCRIPTION OF THE INVENTION

Baccarat is one of the many live table games played in casinos or gamingestablishments. Baccarat uses a standard deck of 52 playing cards and isusually dealt from a shoe having multiple decks that have been shuffledtogether prior to the beginning of play.

The object of the game of Baccarat is for the bettor to successfullywager on whether the surrogate Banker hand or the surrogate Player handis going to win, e.g. have a hand count, modulo ten, closest to thetarget count of 9. The bettor receives even money for his wager if heselects the winning hand and loses his wager if he selects the losinghand. Because of the rules of play of Baccarat and more particularly thepre-established draw rules, the Banker hand has a slightly higher chanceof winning than does the Player's hand. Therefore, if the bettor wagerson the Banker hand and the Banker hand wins, the bettor must pay to thegaming establishment a commission (typically, 5%) of the amount thebettor wins. No commission is paid if the bettor successfully wagers onthe Player hand. The bettor can also wager on the occurrence of a tieand is paid 8:1 on the bet for a tie hand.

As used in this specification, the term “Conventional Manner of Play ofBaccarat” is as follows:

A multiple number of decks of standard playing cards, 52 in number, areused; typically eight decks are shuffled together and placed in a shoefrom which the cards are dealt during the play of the game.

Each bettor makes a wager on whether the Bank's hand or the Player'shand will win or tie. After all wagers are made, cards are dealt fromthe shoe to the Bank position and from the shoe to the Player positionon the table layout. Each hand has two cards The cards are turned faceup and the values of the Bank hand and the Player hand are determined,modulo ten (meaning, the ten column in the total sum is ignored). Acescount one; Kings, Queens, Jacks and Tens count zero and the other cardscount their respective face value. The suits (Spades, Hearts, Diamondsand Clubs) have no meaning in Baccarat.

The highest hand value in Baccarat is nine. All hand values range from alow of zero to a high of nine. If when the cards are added together, thetotal of the hand exceeds nine, then the hand value is determined moduloten. For example, a seven and a eight total fifteen, but the hand valueis five. An Ace and a nine total ten, but the hand value is zero.

A two card total of eight or nine is called a “natural”; a two cardtotal of zero is called a “baccarat.” As will be explained below, incertain situations in the play of the game, a third card will be dealt.The value of this third card is added to the total of the first twocards and a new hand value is established. Again, if the new hand totalexceeds nine, the hand value is determined by subtracting ten from thetotal of the hand.

Prior to the deal, each bettor can make one of three wagers: 1) that theBank hand will win; 2) that the Player hand will win; or 3) that theBank hand and the Player hand will tie. Wagering locations are providedon the Baccarat table layout. Whichever of the Bank hand or the Playerhand is closest to a total on nine is the winner.

All winning Bank hand wagers are paid off at odds of one-to-one and thehouse charges a five percent (5%) commission on the amount won by thebettor. For example, if a bettor wagers $100 on the Bank hand and theBank hand wins, the bettor wins $100 and is charged a $5 commission onthe amount that the bettor won. The bettor is not charged any commissionon the amount of his wager.

All winning Player hand wagers are paid off at odds of one-to-one andthe bettor is not charged any commission on the amount of his winningsor his wager because the house Banker hand, by virtue of the third carddraw rules, has a statistical advantage over the Player hand. Winningwagers on the Tie hand bet are paid off at odds of nine-to-one oreight-to-one (depending on the gaming establishment) and the bettor isnot charged any commission on the amount of his winnings or his wagersince there is already a statistical advantage in favor of the house ontie wagers. If a Tie hand occurs, all wagers on the Bank hand and allwagers on the Player hand are “pushes” and the amount wagered isreturned to the bettor.

Depending on the point total of the Player's hand and the Banker's hand,one more card may be dealt to the Player's hand, the Banker's hand orboth. The rules for determining whether a third card is dealt are fixedrules; there is no discretion for either the Player's hand or theBanker's hand on whether a third card is dealt.

If either the Player hand or the Banker hand has a point total of eightor nine on the first two cards, no third card is dealt to either handand the hand with the highest point total is the winner (or the hand isa Tie, as the case may be). If neither the Player hand nor the Bankerhand has a point total of eight or nine, then there is a possibility ofa third card draw.

The third card draw rules are as follows:

Rule #1: If the initial two card Player hand has a point total of 0, 1,2, 3, 4 or 5, the Player hand draws a third card. If the initial twocard Player hand has a point total of 6 or 7, the Player hand stands anddoes not receive a third card.

Rule #2: If the Player hand stands and does not draw a third card, thenthe Bank hand follows Rule #1. In other words, if the Player hand has apoint total of 6 or 7, the Bank hand draws a third card on a point totalof 0, 1, 2, 3, 4 or 5 and the Bank hand stands on a point total of 6 or7.

Rule #3: If the Player hand draws a third card, the Bank hand must drawor stand as follows: Bank hand DRAWS Bank hand STANDS Bank Hand two whenthe Player's when the Player's card point total hand third card is: handthird card is: 0, 1 or 2 Bank always draws 3 0, 1, , 2 3, 4, 5, 6, 7 or9 8 4 2, 3, 4, 5, 6, or 7 0, 1, 8 or 9 5 4, 5, 6 or 7 0, 1, 2 3, 8 or 96 6 or 7 0, 1, 2, 3, 4, 5, 8 or 9 7 Bank always stands

The draw rules for Conventional baccarat are summarized below. BACCARATRULES PLAYER HAVING TWO CARD TOTAL OF 1-2-3-4-5-10 DRAWS A CARD 6-7STANDS 8-9 TURNS CARDS OVER(Note:10s the same as 0)

HAVING BANKER DOES NOT DRAW WHEN TWO CARD DRAW WHEN PLAYER'S PLAYER'STHIRD TOTAL OF THIRD CARD DRAW IS AN CARD DRAW IS AN 0, 1, 2 ALWAYSDRAWS 3 1-2-3-4-5-6-7-9-10, none 8 4 2-3-4-5-6-7-none 1-8-9-10 54-5-6-7, none 1-2-3-8-9-10 6 6-7 1-2-3-4-5-8-9-10, none 7 STANDS 8-9TURNS CARDS OVERAt the end of each hand, winning wagers are paid and losing wagers arecollected by the house. Any commission due to the house is marked incommission boxes in the center of the table. Gaming chips are used torepresent the amount of money owed by each bettor to the house for thecommissions. In order not to slow down the game, the commission is notactually collected from each bettor until the end of the rounddetermined by all of the cards in the shoe being dealt down to theplastic cut card, usually approximately eighty hands.

Among the features that describe some fundamental apparatus that may beincluded within systems of the present invention, specifically forenabling Baccarat functionality, the rules of the game described ingreater detail above, may be at least the following elements:

-   -   1) A distinct dealer shoe that has no shuffling capability.    -   2) Pre-shuffled cards are inserted into the shoe for dealing.    -   3) The shoe mechanically feeds the cards to the dealer        accessible opening.    -   4) An intermediate number of cards are positioned between the        input area and the removal area to increase the overall speed of        card feed with reading to the dealer.    -   5) Sensors indicate when the dealer accessible area is empty and        cards are fed from the buffer zone and read, one-at-a-time.    -   6) The separate reading shoe is provided as present reading        systems are too large to easily fit into existing shuffler        structures.

One set of individual and/or collective primary purposes of the Baccaratcontent of the dealing shoe is to enable:

-   -   1) The shoe to read the cards, either as being dealt (as they        leave the shoe) and/or as they are fed into the dealing chamber        of the shoe.    -   2) Based on fixed rules of Baccarat, which are simple and        readily treated by algorithms and mathematic formulae,        Wins/Losses on each round of play can be determined.    -   3) The information (rank) relating to the cards read by the        Baccarat dealing shoe are provided to a processor and the value        of each hand is determined.    -   4) The Win/Loss information can be used to display the winning        results on a display device and to determine Wins/Losses.    -   5) The data from the baccarat dealing shoe is transferred and        processed in real time.

The present invention is a system for monitoring the game of baccarat.One example of the system is shown in FIG. 4 and includes a card dealingshoe 300 with a processing board 310. The board 310 is either locatedwithin the card dealing shoe 300 or external to the shoe. The processingboard 310 communicates with an external mini PC 340 via a standardserial port such as a RS 232 serial port. The processing board 310controls all aspects of the operation of the dealing shoe 300. Examplesof functions controlled by the board 310 are dispensing cards, movingcards along a transport path by controlling motors and/or card feedrollers, moving cards from a card infeed into the transport path, andreceiving signals from an external source such as a table game controlsystem to control operation of the device. The shoe 300 in one exampleof the invention has a digital display 305. The digital display iscapable of displaying information about the rank and/or suit of cardsdealt, rounds dealt, cards remaining in the shoe, cumulative number ofcards dealt, hand composition, the player hit card, player hit rules,dealer hit rules, card jams, card movement, presence of the cut card, anindication to deal a hit card, the card count of the player and/orbanker hands and any other information collected by the processor 310and/or the mini-PC (or mini-processor) 340. In one form of theinvention, only information processed by board 310 is shown on thedisplay 305. In another example of the invention, the display 305includes information from the mini-PC 340 as well as the board 310.

Initially, pre-shuffled cards are loaded into the shoe 300. Cards arescanned with a scanning device 320 such as a digital camera. The digitaloutput is fed directly to an external mini computer 340 so that the rankinformation read from the cards can be extracted and used to determinethe composition of the player and banker hands. In one example of theinvention, the camera is connected to the mini computer via a FireWire(IEEE1394). In other examples of the invention, the board 310 processesthe signal from the scanner 320.

In one example of the invention, the mini processor date stamps thedigital information and passes the information in real-time to a hostcomputer 360, where the information can be further analyzed and stored.Residing in the memory of the mini computer 340 is a program thatprocesses the digital signal from the camera 320 and converts the signalto a representation of rank, suit and/or rank and suit. Since the suitof each card is irrelevant to the play of Baccarat, preferably thesoftware extracts only rank information. One example of suitablesoftware used to extract the rank (and/or suit) information is a type ofmachine vision API called eVision of 500 Park Blvd., Suite 525, Itasca,Ill. 60143.

The mini PC 340 is also programmed with the rules of baccarat. A display350 can be provided for displaying information relating to the rank ofthe cards and other information that relates to game rules. For example,the player hand must always take a hit card when the point count of thetwo-card hand is a five or below. After the Mini-PC 340 processed theplayer hand and calculated the point count, it could also display aninstruction for the dealer to deal a hit card. After the player hit cardwas scanned, the display 350 could display this card along with theappropriate instruction for whether or not to deal a hit card to thebanker hand. The display could also identify and display the winninghand. Any information displayed on the shoe display 305 can be displayedon the external display device 350. Most information displayed on thedisplay device 350 can also be displayed on the shoe display 305, withthe exception of some high resolution graphics or a display thatproduces a large amount of information.

Although the mini PC 340 is programmed to determine game outcomes andotherwise provide the dealer with the necessary information to correctlyadminister the game, the system may also optionally be capable ofsending time and/or date stamped data to a host computer 360 for storageand/or later analysis. Examples of data that can be transferred to ahost computer 360 includes player hand count, dealer hand count, valueof the hit cards dealt and game outcomes. If the gaming table includes aplayer identification/tracking system, this information can also betime/date stamped, uploaded and associated with the game information inorder for the host computer 360 to analyze playing habits of individualplayers, such as an amount of time spent on the table, for example. Thesystem could also be used in connection with wagering monitoring devicesin order to obtain betting habits of players. The method of datatransfer can be via a standard network connection such as TCP/IPnetworking. Other networking methods such as internet, Ethernet orwireless networking can also be used. The information transferred to ahost computer 360 may be encrypted and/or time delayed in order tosecure the content of the transmission.

One exemplary dealing shoe is implemented specifically for use in theplay of Baccarat provides additional functions without greatlyincreasing the space on the casino table top used by the dealing shoe.The shoe provides cards securely to a delivery area and reads each cardbefore it is actually positioned in the card delivery area. FIG. 4,shows a format for use of the present technology of dealing shoe 300.The card reading information from card reader or scanner 320 is eitherstored in the mini PC 340 or transferred to a host or central computer360 for storage and/or evaluation or display on a display 350. The cardsare mechanically transferred from a point of entry into the dealing shoeto the card delivery area, with a buffer area in the path where at leastsome cards are actually held for a period of time. The cards arepreferably read before they are delivered into the card delivery area.Internal or external microprocessors 310 (with the “Board” being arabbit) receive and/or send additional information, with the rabbitsending information over an RS232 connection to Mini PC Processor 340.

Reference to the remaining Figures will help in an appreciation of thenature and structure of one embodiment of the card delivery shoe 300 ofthe invention that is within the generic practice of the claims andenables practice of the claims in this application. FIG. 1 shows anexemplary card delivery shoe 2. The card delivery shoe 2 has a cardinfeed or card input area 4 that is between a belt driving motor 6 andthe rear panel 12 of the card delivery shoe 2. The belt driving motor 6drives a belt 8 that engages pick off rollers 10. These pick off rollers10 pick off and move individual cards from within the card infeed area4. A belt driving motor 6 is shown but other motor types such as geardrives, axel drives, magnetic drives and the like may be alternativelyused. The pick off rollers 10 drive individual playing cards (not shown)into gap 14 having a deflector plate 15 to direct cards individuallythrough the gap 14 to engage brake rollers 16. The brake rollers 16control the movement of individual cards past the rear panel 12 and intothe card staging area 34. The braking rollers 16 are capable of becomingfree-turning rollers during a card jam recovery process so that littleor no tension is placed on a card as it is being moved by the system ormanually to free a jam. A simple gear release or clutch release caneffect this function. Speed up rollers 17 apply tension to a card tomove it more deeply into the card staging area 34. The speed up rollerscan and may turn faster then the braking rollers 16, and the speed uprollers 17 may be driven by a separate motor 19 and belt drive 21. Acard path and direction of movement A is shown through the card storagearea 34. As individual cards are passed along the card path A throughthe card storage area 34, there are card presence sensors 18, 20, and 22located at various intervals and positions to detect the presence ofcards to assure passage of cards and/or to detect stalled or jammedcards. The path A through the card storage area 34 is in part defined byspeed-up rollers 17 or rear guide rollers 24 and forward guide rollers26 which follow the brake rollers 16 and the speed up rollers 17. Oneform of a buffer area 48 is established by the storing of cards alongcard path A. As cards are withdrawn from the delivery end 36 of thedelivery shoe 2, additional cards are fed from the buffer area 48 intothe card feed chute 46 into the delivery end 36.

As previously noted, the present technology includes a baccarat shoewith visual display capability on the shoe itself that providesinformation to the dealer, to the players, or to both the dealer and theplayers at least as to whether the “Player” hand or the “Dealer” hand isthe winning hand, and may also indicate when there is a tie between the“Player” hand or the “Dealer” hand. As shown in FIG. 1, at least twolights 70 and 71 may be provided on the baccarat card delivery shoe 2.The at least two lights 70 and 71 may be different colors for immediatevisual impact, may blink or vary in intensity, or be 20 associated withother visual effects or be combined with audio effects to signal whenthe Player hand or Dealer hand is a winner. When both lights 70 and 71are lit, this may be used as an indication that there is a tie betweenthe Player and Dealer hands. A third light (not shown) may be present toindicate a tie if desired. The lights could then be red for one winner,green for another winner, and blue (if a third light is present) for thetie. Any colors that can be easily differentiated may be used.

Alternatively, alphanumeric readout panels, such as those used indisplay 52 may be provided on the shoe 2 and are described below. Inthat case, the information may be provided as a singlebackground/foreground color display, or different colors may be providedon the panel to again highlight the differences between the winninghands and a tie. This information display is based upon a reading of thecard values in sequence and the count for the respective hands, and thedetermination of results by the rules applied by software in theprocessor (local or distal). This information is then used by theprocessor to direct the appropriate lighting of the display panel (notshown) or lights 70 and 71. It is also possible for the display toindicate the numeric value for the respective hands on the display panelto further emphasize the winning hand or a tie. Additionally, thedelivery shoe system may also be connected with the electronic displaysof U.S. Pat. Nos. 6,585,586; 6,582,302; and 6,293,864 (ROMERO) whichdescribe a gaming assembly to play an electronic variation of the gamebaccarat, the gaming assembly including a computer processor assembly, adisplay assembly and at least one user actuatable selector assembly.

A separate display system informationally connected from the dealer shoemay be present on the table. The separate display system can provide thedealer and/or the players with actual card values as cards are dealt,actual hand counts, indications of the hit requirements for each hand ateach stage of the game, winning or tying results, and the like. Forexample, a CRT, LED, LCD, semiconductor, plasma screen or other visualimage providing element (IPE) may be present on or proximate to thetable top. It is preferred to have the IPE display the image in anupright manner to the dealer, but it may be provided in an uprightmanner to the player or with two mirror images, upright to the playerand dealer. It is preferred that the images be in color for enhancedeffects.

The actual card values or even representations of the cards themselvesmay be shown for each of the hands, or simply a running count total foreach hand shown. In alternate embodiments, cumulative wins in a giventime period on the player hands and/or banker hands may also bedisplayed. When counts have been established for each of the hands, thescreen may provide indications of the required steps to be taken byplayers or dealers. For example, the next hand where a hit is requiredcould be highlighted on the screen, flashing lights surrounding it,special coloring provided for the count in a specific hand, and/or audioeffects provided from speakers/sound boards associated with the screen.Specific colors at this stage could indicate that specific steps must betaken (e.g., a hit or a pass). After the dealer has implemented thatspecific step (which can be effected by dealing a card when requiredand/or by manually entering status by a button on the table or thedelivery shoe), the lighting/highlighting effect will change to the nextstage of the game. Where a hand is to be passed, there may be anautomated change in the highlighting, especially after a specificinterval over which the hand has been highlighted. For example, afterone hand has been hit or has been passed, the next hand will behighlighted. After all hands have been addressed according to the rulesembedded in the processor, the resolution of events will be displayed onthe screen, with a winning hand highlighted in one color, a losing handunhighlighted or highlighted in another color, and tying handshighlighted in one both or a third color. The displayed hands my “blink”(alter light intensity), be highlighted by a separate color,dramatically change colors, or be provided with any other visuallyobservable indicator to show a required step or a final result.

As noted, this separate display system is informationally connected tothe delivery shoe, either directly by way of the shoe controller orindirectly by way of the game controller or host computer. Theinformation on the card values from the delivery shoe can be sentdirectly to the screen for display (from a processor present in thedelivery shoe), or the information is sent (again directly orindirectly, as through the rabbit) to an xtemal processor which sendsthe appropriate signals or image data to the display.

An example of structural features and responses that might be availableon the screen include, but are not limited to the following.

There are two lights located on top of the shoe: light #1, light#2. Bothlights are able to present three different colors: Green, Yellow andRed. This may be effected in any manner, as with different bulbs,different lenses, or different semiconductor, LED, or LCD emitters. Inaddition to presenting the results of the game, these two lights arealso able to indicate ‘the end of the shoe’. There is a ‘cut card’ in adeck(s), and a different signal is sent to the processor when the sensorsenses the presence of the ‘cut card.’ One of the two lights or bothlights will blink indicating it is the end of a shoe, or a combinationof lights may be lit to provide a unique color, for example.

The following information may be included is the display table. PlayerBanker Tie w/Cut w/Cut w/Cut Player Banker Tie Card Card Card Light#1Red Off Green Red Off Green/ and Blink Blink Light#2 Off Yellow GreenOff Yellow Green and and Blink Blink

Alternative signals, colors, combinations and the like may be usedwithout deviating from the scope or concept of this disclosure.

It is always possible for cards to jam, misalign or stick duringinternal movement of cards through the dealing shoe. There are a numberof mechanisms that can be used to effect jam recovery. The jam recoverymay be based upon an identified (sensed) position of jam, a sensedchange in angular rotation of a shaft supporting card moving rollers,changes in timing of sensed cards or may be an automated sequence ofevents. Where a card jam recovery is specifically identified by thesensed position of a jammed card in the device (and even the number ofcards jammed may be estimated by the dimensions of the sensed image), ajam recovery procedure may be initiated at that specific location. Aspecific location in FIG. 1 within the dealing shoe (e.g., between andinclusive of rollers 16 and 17) will be discussed from an exemplaryperspective, but the discussion relates to all other positions withinthe device.

If a card is sensed (e.g., by sensors 18 and/or 20) as jammed betweenrollers 16 and 17 (e.g., a jam occurs when cards will not move out ofthe position between the rollers and cards refuse to be fed into thatarea), one of a various number of procedures may be initiated to recoveror remove the jam. Among the various procedures that are discussed byway of non-limiting examples include at least the following. Therear-most set of rollers (16 and 16 a) may reverse direction (e.g., 16begins to turn clockwise and 16 a begins to turn counterclockwise) toremove the jammed card from between the rollers (16 and 16 a) and havethe card extend backwards into the space 14, without attempting toreinsert a card into the stacking area 4. The reversed rotation may belimited to assure that the card remains in contact with the rollers 16and 16 a, so that the card can be moved back into progression throughthe dealing shoe. An optional part of this reversal can include allowingrollers 17 and 17 a to become free rolling to release contact andtension on the card during the reversal. The reversed rotation may besmoothly run or episodic, attempting to jerk ajammed card from its jamposition. If that procedure does not work or as an alternativeprocedure, both sets of rollers 16 and 17 may reverse at the same timeor in either sequence (e.g., 16 first or 17 first) to attempt to freethe jam of a card. When one set of rollers only is turning, it is likelyto be desirable to have the other set of rollers in the area of the jamto become free rolling. It is also possible to have the rollersautomatically spaced further apart (e.g., by separating roller pairs toincrease the gap in the potential nip between rollers) to relievetension on a card and to facilitate its recovery from ajam. The adjacentpairs of rollers (e.g., 16, 16 a and 17, 17 a) can act in coordination,in sequence, in tandem, in order, independently or in any predefinedmanner. For example, referring to the roller sets as 16 and 17, therecovery process may have the rollers act as a) (16-17) at the same timein the same direction), b) (16-17) at the same time in the oppositedirections to assist in straightening out cards, c) (16 then 17) to havethe rollers work sequentially, d) (17 then 16) to have the rollers workin a different sequence, e) 16 only for an extended time, and then 17operating alone or together with 16, f) 17 only for an extended time orextended number of individual attempts and then 16 for a prescribedtime, etc. As noted earlier, a non-active roller (one that is notattempting to drive or align cards) may become free-rolling duringoperation of another roller.

These various programs may be performed at a single jam location inseries or only a single program for jam recovery may be effected. Inaddition, as the card may have been read at the point of the jam orbefore the jam, the rank and value of the card jammed may be identifiedand this can be displayed on the display panel on the dealing shoe, onthe central computer or on a shuffler connected to the dealing shoe, andthe dealer or pit boss may examine that specific card to make certainthat no markings or damage has occurred on that card which could eithercause further problems with the dealing shoe or shuffler or could enablethe card to be identified when it is in the dealing position in the shoeat a later time. The pit crew can then correct any problem byreplacement of that specific card, which would minimize down time at thecard table. Also, if a jam cannot be recovered, the delivery shoe wouldindicate a jam recovery failure (e.g., by a special light oralphanumeric display) and the pit crew would open the device and removethe jam manually.

Individual playing cards (not shown) may be read at one or more variouslocations within the card delivery shoe 2. The ability to providemultiple read locations assures performance of the shoe, while othercard delivery trays with read capability usually had a single readingposition at the point where and when cards were removed from the shoefor delivery to players. For example, in the construction shown in FIG.1, the card presence sensors 18, 20 and 22 may also have card readingcapabilities, and other card reading sensors may be present as elements32, 40 and 42. Element 38 may be optionally present as another sensingelement or a card value (and possibly suit) reading element without thepresence of sensor 22 or in combination with sensor 22. When the sensor38 functions as a card reading element, it should read the cards as theyare positioned into the car pre-delivery area or card buffer area 37,rather then as the cards are removed from the card delivery end 36.Information may be read by the card reading sensor 38 by eithercontinuous reading of all image data in the card pre-delivery area or bytriggered on-off imaging of data in a specific region of cards 39 as acard 41 is within the pre-delivery area 37. For example, card presencesensor 22 may activate sensor 38. This sensor is preferably a camera,such as a digital camera. A light source (not shown) may be provided toenhance the signal to the sensor 38 or, a digital camera may include thelight source. That specific region of cards is preferably a corner ofthe card 41 wherein complete value information (and possibly suitinformation) is readable on the card, such as a corner with value andsuit ranging symbols on the card. That region could also be the entireface of the card, or at least ½ of the card (lengthwise divided). Byincreasing the area of the region read more processing and memory isrequired, but accuracy is also increased. Accuracy could also beincreased, by reading the upper right hand corner of the card and lowerleft hand corner, since both of those locations contain the rank andsuit of the card. By reading 2 locations on the card, defects or dirt onthe card can be circumvented. By using on-off or single shot imaging ofeach card 41, the data flow from the sensor/card reading element 38 isminimized and the need for larger memory and data transmissioncapability is reduced in the system. Information may be transferred fromthe card reading elements (e.g., 32) from a communication port or wire44 shown for sensor/reading element 32. Cards may be buffered or stagedat various points within the dealing shoe 2, such as where restrained byrollers 26 so that cards partially extend towards the chute 46 past therollers 28 on plate 43, or staged between rollers 24 and 26, betweenrollers 17 and 24, between rollers 16 and 17 and the like. Cards maypartially overlap in buffering as long as two or more cards are notpresent between a single set of nip rollers (e.g., 26 and 27) where nipforces may drive both cards forward at the same time.

Other variations are available and within the skill of the artisan. Forexample, rear panel 12 may have a display panel thereon for displayinginformation or data, particularly to the dealer (which information wouldbe shielded from players as the rear panel 12 would primarily face thedealer and be shielded from players' view. A more ergonomic andaesthetic rear surface 50 is shown having a display 52 that is capablyof providing alphanumerics (letters and numbers) or analog or digitalimages of shapes and figures in black-and-white or color. For example,the display may give messages as to the state of the shoe, time tonumber of cards dealt, the number of deals left before a cut card orvirtual cut card is reached (e.g., the dealing shoe identifies that twodecks are present, makes a virtual cut at 60 cards, and based on datainput of the number of players at the table, identifies when the nextdeal will be the last deal with the cards in the shoe), identify anyproblems with the shoe (e.g., low power, card jam, where a card isjammed, misalignment of cards by rollers, and failed element such as asensor), player hands, card rank/suit dispensed, and the like. Also onthe rear surface 50 are two lights 54 and 56, which are used to showthat the shoe is ready for dealing (e.g., 54 is a green light) or thatthere is a problem with the dealing capability of the shoe (e.g., 56 isa red light). The memory board 58 for the card reading sensor 38 isshown with its information outlet 44 shown. In the alternative board 310or the mini PC 340 memory (both shown in FIG. 4) can be used as thememory board for sensor 38.

There are significant technical and ergonomic advantages to the presentstructure. By having the card infeed area 4 provide the cards in atleast a relatively vertical stack (e.g., with less then a 60 slope ofthe edges of the cards away from horizontal), length of the deliveryshoe 2 is reduced to enable the motor driven delivery and readingcapability of the shoe in a moderate space. No other card delivery shoesare known to combine vertical card infeed, horizontal (or approximatelyhorizontal ±40° slope or ±30° slope away from horizontal) card movementfrom the infeed area to the delivery area, with mechanized deliverybetween infeed and delivery. The motor drive feed from the verticalinfeed also reduces the need for dealers to have to jiggle the card trayto keep cards from jamming, slipping to undesirable angles on thechutes, and otherwise having to manually adjust the infeed cards, whichcan lead to card spillage or exposure as well as delaying the game.

FIG. 2 shows an alternate embodiment for internal card buffering andcard moving elements of the card delivery tray 100. A card infeed area102 is provided for cards 104 that sit between walls 111 and 112 onelevator or stationary plate 106 which moves vertically along path B. Apick-off roller 108 drives cards one-at-a-time from the bottom of thestack of cards 104 through opening 110 that is spaced to allow only onecard at a time to pass through the hole 110. The individual cards arefed into the nip area 114 of the first speed control or guide rollers116 and then into the second set of speed control or guide rollers 118.The cards (one-at-a-time) passing through rollers 118 are shown todeflect against plate 120 so that cards flare up as they pass intoopening 122 and will overlay any cards (not shown) in card buffer area124. A second pick-off roller is shown within the buffer area 124 todrive cards one-at-a-time through opening 128. The individual cards areagain deflected by a plate 130 to pass into guide rollers 132 thatpropels the cards into the delivery area (not shown) similar to thedelivery area 36 in FIG. 1. Card reading elements may be positioned atany convenient point within the card delivery element 100 shown in FIG.2, with card reading elements 136 and 140 shown as exemplary convenientlocations.

FIG. 3 shows a top cutaway view of the dealing shoe 200 of an embodimentof the present invention. A flip up door 202 allows cards to be manuallyinserted into the card input area 204. The sets of pick-off rollers 208and 210 are shown in the card input area 204. The position of thesensors 218 a and 218 b and 220 a and 220 b are shown outwardly from thesets of five brake rollers 216 and five speed up rollers 217. Thesensors are shown in sets of two sensors, which is an optionalconstruction and single sensors may be used. The dual set of sensors (asin 220 a and 220 b) are provided with the outermost sensor 220 bproviding simply sensing card presence ability and the inner innermostsensor 220 a reads the presence of card to trigger the operation of thecamera card reading sensor 238 that reads at least value, and optionallyrank, and suit of cards. The sensor 220 a alternatively may be a singlesensor used as a trigger to time the image sensing or card readingperformed by camera 238 as well as sensing the presence of a card. AnLED light panel 243 or other light providing system is shown present asa clearly optional feature. A sensor 246 at the card removal end 236 ofthe shoe 200 is provided. The finger slot 260 is shown at the carddelivery area 236 of the shoe 200. The lowest portion 262 of the fingerslot 260 is narrower then the top portion 264 of the finger slot. Thewalls 266 may also be sloped inwardly to the shoe and outwardly towardsthe opening 260 to provide an ergonomic feature to the finger slot 260.

The term camera is intended to have its broadest meaning to include anycomponent that accepts radiation (including visible radiation, infrared,near ultraviolet, ultraviolet, etc.) and provides a signal based onvariations of the radiation received. This can be an analog camera witha decoder or a digital camera or receiver that converts the receivedradiation into signals that can be analyzed with respect to imagecontent. The signals may reflect either color or black-and-whiteinformation or merely measure shifts in color density and pattern. Areadetectors, semiconductor converters, optical fiber transmitters tosensors or the like may be used. Any convenient software may be usedthat can convert to radiation signals to information that can identifythe suit/rank of a card from the received signal. The term camera is notintended to be limited in the underlying nature of its function. Lensesmay or may not be needed to focus light, mirrors may or may not beneeded to direct light and additional radiation emitters (lights, bulbs,etc.) may or may not be needed to assure sufficient radiation intensityfor imaging by the camera.

There are a number of independent and/or alternative characteristics ofthe delivery shoe that are believed to be unique in a device that doesnot shuffle, sort, order or randomize playing cards.

-   -   1) Shuffled cards are inserted into the shoe for dealing and are        mechanically moved through the shoe but not necessarily        mechanically removed from the shoe.    -   2) The shoe may optionally mechanically feed the cards (one at a        time) to a buffer area where one, two or more cards may be        stored after removal from a card input area (before or after        reading of the cards) and before delivery to a dealer accessible        opening from which cards may be manually removed.    -   3) An intermediate number of cards are positioned in a buffer        zone between the input area and the removal area to increase the        overall speed of card feeding with rank and/or suit reading        and/or scanning to the dealer.    -   4) Sensors indicate when the dealer accessible card delivery        area is empty and cards are automatically fed from the buffer        zone (and read then or earlier) one-at-a-time.    -   5) Cards are fed into the dealer shoe as a vertical stack of        face-down cards, mechanically transmitted approximately        horizontally, read, and driven into a delivery area where cards        can be manually removed.    -   6) Sensors detect when a card has been moved into a card reading        area. Signal sensors can be used to activate the card reading        components (e.g., the camera and even associate lights) so that        the normal symbols on the card can be accurately read.

With regard to triggering of the camera, a triggering mechanism can beused to set of the camera shot at an appropriate time when the card faceis expected to be in the camera focal area. Such triggers can includeone or more of the following, such as optical position sensors within aninitial card set receiving area, an optical sensor, a nip pressuresensor (not specifically shown, but which could be within either niproller (e.g., 16 or 17) and the like. When one of these triggers isactivated, the camera is instructed to time its shot to the time whenthe symbol containing corner of the card is expected to be positionedwithin the camera focal area. The card may be moving at this time anddoes not have to be stopped. The underlying function is to have sometriggering in the device that will indicate with a sufficient degree ofcertainty when the symbol portion of a moving or moved card will be withthe camera focal area. A light associated with the camera may also betriggered in tandem with the camera so as to extend the life of thelight and reduce energy expenditure in the system. Non-triggeringcameras such as a streaming video camera could also be used.

The system of the present invention is intended to increase dealeraccuracy in providing the dealer with instructions on applying the rulesof Baccarat (i.e. when to give hit cards) and paying off hands and alsoprevents player cheating and identifies player-dealer collusion. Whencombined with other table monitoring systems, the information gained canbe even more valuable. For example, casinos wish to understand the playand wagering traits of their customers. Some casinos have employeesvisually observe customer's game play, manually tracking the gaming andwagering habits of the particular customers. The information allows thecasinos to select the number of different games that the casino willprovide and to adequately staff those games. The information also allowsthe casinos to select certain customers to receive complimentarybenefits (“comps”) and to determine the amount of comps a particularcustomer is to receive. The act of giving comps to a customer produces alarge amount of goodwill with the customers, encouraging customerloyalty and further wagering. Some casinos have attempted to partiallyautomate the tracking process, reading a customer “comp” card toidentify the customer. The actual gaming and wagering patterns of thecustomers are visually observed by casino personnel and manually enteredinto a computer to create a digitized copy of the customer's gaminghabits.

Similarly, casinos wish to track the efficiency of the casino and thecasino's employees, as well as track betting and winning tendencies ofindividual players to avoid card counters or other play strategies thatcasinos consider to be undesirable. Such information allows the casinoto make changes to identified situations and to increase the overallefficiency of the casino and of the employees, benefiting both thecasino and customers. A typical method of tracking employee efficiencyis to manually count the number of hands of blackjack dealt by a dealerover some time period. A change in an amount in a bank at the gamingtable can also be manually determined and combined with the count of thenumber of hands to determine a won/loss percentage for the dealer. Thecasino can use the information to take appropriate action, such asrewarding an efficient dealer, or providing additional training to aninefficient dealer.

The fast pace and large sums of money make casinos regular targets forfraud, cheating and stealing. Casinos employ a variety of securitymeasures to discourage cheating or stealing by both customers andemployees. For example, surveillance cameras covering a gaming area orparticular gaming table provide a live or taped video signal thatsecurity personnel can closely examine. Additionally, or alternatively,“pit managers” can visually monitor the live play of a game at thegaming table. The ability to track cards, track card play, track cardsbetween a shuffling step (where the order of cards is identified by theshuffler through a reading function) and the dealing step (by readingcards in the dealing shoe) adds a further level of security to thecasino and provides a clear basis of data for analysis by a centralcomputer.

While some aspects of a casino's security system should be plainlyvisible as a deterrent, other aspects of the security should beunobtrusive to avoid detracting from the players' enjoyment of the gameand to prevent cheaters and thieves from avoiding detection. The abilityof a dealing shoe to read cards outside the view of players is a benefitto the secure environment without increasing the negative effects ofplayers repeatedly seeing security devices.

The delivery shoe, it methods and apparatus may be generally defined ascard delivery shoe having a storage end and a delivery end. The shoestores a first set of cards in the storage end and allows manual removalof cards from the delivery end. There may be at least one first sensorin the delivery end that senses when a card is absent from the deliveryend. The sensor provides a signal (to some intelligence or signalreceiving function) and a signal or power is provided to a motor so thata card is delivered to the delivery end. A motor mechanically delivers acard to the delivery end of the shoe as a result of the initial sensingof the absence of any card from the delivery end, especially where thecard may be manually removed from the delivery end. The card deliveryshoe may also have at least one sensor reads card values in the carddelivery shoe before a card that is read is stationery in the carddelivery end.

An alternative way of describe other embodiments of the delivery shoeinclude a description as a playing card delivery shoe from which cardsmay be dealt comprising

-   -   a) an area for receiving a first set of cards;    -   b) first card mover that moves cards from the first set to a        card staging area wherein at least one card is staged in an        order by which cards are removed from the first set of and moved        to the card staging area;    -   c) second card mover that moves cards from the card staging area        to a delivery area wherein cards removed from the staging area        to the delivery shoe are moved in the same order by which cards        were removed from the first set of cards and moved to the card        staging area; and    -   d) card reading sensors that read at least one element of        information of card rank, card suit or card value of each card        separately after each card has been removed from the area for        receiving the first set of cards and before removal from the        card delivery area.

The shoe may optionally a maximum capacity of at least one card but lessthen an entire deck of cards present in the staging area. Preferablyfrom 1 to 2 cards are present in the staging area, most preferably onlyone card is present. After completion of card reading of at least onecard in step d), a system of comparison may be present to compare thesuit and rank of the at least one card to expected card information. Theexpected card information may be present in a memory storage componentin the shoe or external computer for each shuffled set of cards insertedin the area for receiving a shuffled set of cards. The memory storagearea may also be in a central computer and read information from theshoe is relayed to the central computer for comparison. The system ofcomparison may be present to compare the suit and rank of the cards readin step d) with the expected card information for each shuffled set ofcards inserted in the area for receiving a shuffled set of cards. The atleast one information is read by the device before the card is beingremoved from the storage device. Preferably, the first set of cardscomprises a shuffled set of cards.

Certain aspects of the invention may alternatively be described as acard storage shoe comprising a card infeed area where an approximatelyvertical set of cards can be seated. The shoe could have a card movingelement that moves one card at-a-time from the approximately verticalset of cards. There could be an automatic mechanical transporting systemfor horizontally transporting individual ones of cards moved from thevertical set of cards to a card delivery area. There is preferably (butoptionally) a card reading system that reads at least one of suit, rankand value of cards before read cards become stationary in the carddelivery area. In one embodiment, a buffer area is present between thecard infeed area and the card delivery area and at least some cardsremain stationary for a time in the buffer area before being deliveredto the card delivery area. Cards may be read, for example, entering orwhile stationery in the buffer area. It is one embodiment to have onlyone card present in the card buffer area at any time. It is one aspectof an embodiment of the invention for cards to be read in the shoe afterthey leave the card buffer area but before they are completelystationary in the card delivery area. They may be read when stationeryin the card buffer area, but not in the card delivery area. There may bemore than one sensor present along a path between the card infeed areaand the card delivery area to detect the presence of cards at specificlocations.

There may be design and function reasons in certain embodiments to havea sensor-reader (e.g., a camera or any other form of image detector)read cards discontinuously when the sensor-reader is triggered by a carddetection sensor in the shoe.

A method is available for providing a card to a dealer for manualdelivery of the cards by a dealer, the method comprising:

-   -   placing a set of cards within a card infeed area;    -   mechanically moving cards from the set of cards from the card        infeed area to a card delivery area where at least some cards        become stationary;    -   reading individual cards for at least one of rank, suit or value        after the cards are removed from the card infeed area and before        the cards become stationary in the card delivery area.

The method may have the set of cards is placed in an approximatelyvertical stack in the card feed area. At least one card from the set ofcards may be moved to a buffer area between the infeed area and the carddelivery area, and at least one card may remain stationary within thebuffer area until the card delivery area is sensed to be empty of cards.The at least one card that remains stationary in a buffer area mayremain in the buffer area until a signal generated from the shoeindicates that at least one card is to be moved from the buffer area tothe card delivery area. The method may be generated by a sensor in thecard delivery area indicating that an additional card is desired in thecard delivery area. The signal may be generated by a sensor in the carddelivery area indicating that no cards are present in the card deliveryarea.

The above structures, materials and physical arrangements are exemplaryand are not intended to be limiting. Angles and positions in thedisplayed designs and figures may be varied according to the design andskill of the artisan. Travel paths of the cards need not be preciselyhorizontal from the card input area to the delivery area of the shoe,but may be slightly angled upwardly, downwardly or varied across thepath from the card input area to the card delivery area. The cards maybe sensed and/or read within the shoe while they are moving or when theyare still at a particular location within the shoe.

The shoe for use with the baccarat game may be integrated with othercomponents, subcomponents and systems that exist on casino tables foruse with casino table games and card games. Such elements as betsensors, progressive jackpot meters, play analysis systems, wageringanalysis systems, player comping systems, player movement analysissystems, security systems, round counting systems and the like may beprovided in combination with the baccarat shoe and system describedherein. Newer formats for providing the electronics and components maybe combined with the baccarat system. For example, new electronicsystems used on tables that provide localized intelligence to enablelocal components to function without absolute command by a centralcomputer are desirable.

A concept of operative control among processing units should beappreciated to appreciate the performance of the present invention aswell as to comprehend differences between the practice of the presentinvention and conventional processing apparatus used in the gamingindustry. The most important concept is that all existing systemscontrol all functions on the table using a single main processor. Forpurposes of discussion, the initial main emphasis of the descriptionwill be directed towards the performance of a casino table card gamegaming apparatus. This emphasis is not intended to narrow the scope ofthe invention, but is rather intended to simplify the description.

In a standard slot-type gaming apparatus, different events are sensedand provide information. The central processor evaluates thisinformation and commands another element to perform a procedure orinitiate a sequential event. For example, a coin is deposited in thecoin receptor, the coin is sensed in the coin acceptor and a signal issent to the main process or that a coin has been received. The mainprocessor receives this information and sends a signal to the creditdisplay to indicate that one credit should be displayed. An additionalsignal is sent to the button panel that activates the game initiation(Start) button that enables a player to press the Start button to enablea game to begin. Prior to this command from the main processor, theStart button was inactive. When a second coin is inserted, the sameevent happens between the coin acceptor, the processor and the creditdisplay, with the command now being to display two available credits.The processor knows not to send a separate activation notice to theStart button. When the player presses the credit use button (e.g., BetMaximum Credits, Bet One Credit, etc.), a signal is sent to the gamecontrol function within the main processor to register the amount of thewager. The main processor then demands that the video display show thenumber of credits wagered. When the Start button is pressed, a signal issent to the main processor that then sends a signal to the gameprocessor to initiate play of a game. Signals are sent from the mainprocessor to the video screen and the random number generator to performthe tasks necessary to effect a play event. The random number generatorprovides the results to or within the main processor and the mainprocessor identifies the symbols to be displayed on the video screen anddetermine the existence of the status of the wager (win, lose or draw).In the event that the processor determines that a winning event hasoccurred, the processor then signals the credit display to indicate thetotal amount of credits won and commands the screen to display anywinning alerts and the like.

As can be seen from this analysis, the individual peripherals sendsignals to the main processor and the main processor provides specificcommands to the various peripherals that specific functions are to beperformed. There are a couple of concepts that are important to considerin this performance. First, a fairly sophisticated and powerfulprocessor is needed to control all of the peripherals, such as a PCgrade processor. Second, the processor must order events to send outseparate signals to each of the peripherals, slowing down gameperformance. As can be seen from these disclosures, the computingstructural and component structures of gaming systems follows thetraditional format of a main processor driving peripherals, and whereone feature demands a significant amount of computing power, moreprocessors may be added, with one still tending to be the dominant mainprocessor sending commands to the peripherals.

The systems in live gaming table systems tend to be structured in thesame manner as the slave master-formats of slot machine devices, withsystems described as comprising a main computer, central computer or thelike, and various peripherals such as card readers, chip readers,cameras, lighting elements, shufflers, bet sensors, movement sensors,motion sensors, jackpot incrementers/decrementers, game statusindicators (e.g., jackpot registers, blackjack indicators, symbolindicators and the like) and any other elements of the table game.

As can be seen, even where there is some processing intelligencedistributed around a gaming table, the underlying operation of thesystem remains a command and response structure, which both requireshigh component costs and limits the operation of the system. A gamingsystem with different architectural structure would be desirable if itcould reduce costs and add flexibility to the system and enable ease ofcomponent replacement.

Multiple intelligent data collection modules each acting as a finitestate machine is each communicatively interconnected with a sensingdevice to collect data, date stamp the data and send it to a centraldata repository via a network. The processing unit, referred to in thisapplication as a “G-Mod” in one example of the invention is amicroprocessor with associated memory that is capable of beingprogrammed. In another form, the G-Mod is a hard wired as a FPGA (fieldprogrammable gated array). The G-Mod performs data acquisition, datestamps and sends sensed data via a network such as an Ethernet to anexternal computer that contains a database. In contrast to systems thatprovide an exclusive main computer to command all or most individualsensors and peripherals, in the presently described technology, theG-Mods detect activity in the sensors and peripherals. The G-Mods datestamp and broadcast the information over an Ethernet to a centraldatabase. One preferred mode of communication is UDP but others such asTCP and TCPIP are alternate communication protocols. In a preferred formof the invention, the G-Mods broadcast information over a network but donot cause other G-Mods to perform operations. Less powerful techniques(as compared to typical main processor systems used in gaming apparatus)may be distributed to monitor each peripheral. The use of these separateintelligences for each peripheral eliminates the need to reprogram oldmodules as new modules are added, and allows the manufacturer to offercustomized hardware and software packages capable of collecting only theinformation that the casino operator wants to collect.

A G-Mod could be used in place of the mini PC of one example of theinvention to identify card rank and display hit and hand resolutionrules. Or, the G-Mod corresponding to the baccarat shoe could insteadjust date/time stamp the data and send the data in real time to adatabase.

Casino table card games can be provided with a wide variety of sensors.One such sensor is for detection of an indicator initiated by a dealerto indicate approximate beginner or final completion of a round of playof a casino table card game. The sensor is read by the distributedintelligence table subcomponent (a G-Mod) that has a time/datingcapability. The signal is time/date stamped (referred to herein as “DateStamping” or “date stamping” for simplicity. The date stamped data isthen transmitted generally through a communication line to an externalcomputer that contains database management software and a databaseinterface. The data can be accessed by programs used to analyze thedata, if needed. The database interface allows casino management toextract the data in a usable form. The collected data retains its datestamping at least through storage, analysis, data entry or othertreatment of the data after transmission away from the table, and thedate stamping is typically provided by the separate intelligence,although in some cases may or may not be provided by the sensor itself.

The components of a casino table gaming apparatus might include a coinacceptor, bill validator, a drop box capable of sensing the input ofcurrency, ticket in/ticket out sensing/reading, lighting, videodisplays, card reading sensors, chip counters, security sensing, dealerinput controls, player input controls, dealer identification cardscanning, player tracking, round counting, hand counting, shufflecounting and the like. In the present technology described herein, around counting system is also described, wherein the number of rounds ofplays are determined (one round at a time) by a determination of when adealer's play has been completed, as by complete removal of cards fromthe dealer's position.

In the practice of the present invention, communication to a datacollection system with at least some peripherals is performed by generalbroadcast communication of game status (which may also be referred to asgenerated information or data) over a table-specific network, from morethan one distributed intelligence source within the system, each ofwhich is associated with at least one peripheral. Each distributedintelligence (a local processor) sends its own the game statuscommunication over the network, but does not respond to game statusinformation of other G-Mods. Each local processor (hereinafter G-Mod))is capable of sending date stamped information to a database where theinformation is stored and can be accessed by the same computer thatholds the database or by another external computer. This is asignificant element in the practice of the invention, that informationmay be generally sent (essentially at the same time as a single,generally dispersed signal) over a network from multiple distributedintelligences.

For example, in the description given above for the insertion of a coininto the coin acceptor, when a coin is inserted in the system of theinvention, the data is time stamped and send via an Ethernet network toa database collection system. As other G-Mod monitored activities occur,additional information is transmitted to the data collection system,independent of when/where other data is being collected and transmitted.

In one form of the invention, the state of each G-Mod is broadcast overa network that contains all of the sensors and G-Mods associated withone gaming table. One G-Mod could control the operation of thecard-reading shoe, for example. As the state of each G-Mod changes, thesignals being broadcasted to all of the G-Mods is changed, and eachG-Mod independently transmits information to the central data collectionpoint.

One conceptual way of visualizing or understanding a method ofimplementing an intelligence system for the operation of a gaming systemaccording to the present invention is as decomposing the tasks ofprevious constrained (central processor commanded) systems intoorthogonal or unrelated sensing events running on independentprocessors. The term “orthogonal” for purposes of this disclosure meansno commonality in function. The provision of orthogonal or independentintelligence functionality and individual performance capability allowsthe various system components to operate independently, and timelytransfer the date stamped data to a database for further processing.Such a system functions more efficiently because there is no centralprocessor prioritizing the execution of functions.

As noted above, there are many different elements of the gaming systemthat can be considered as peripherals. Some more important examples oftable-game related peripherals include: bet presence, bet recognition,bet separation, card identification, card tracking, player tracking andemployee tracking. Other components might include(in addition to thosedescribed above) multimedia processing, stepper motor control, randomnumber generation, I/O detection and response, audio signals, videosignals, currency handling, coin acceptors, bill acceptors, paperlesstransactions, ticket-in and ticket-out crediting, security systems,player accounting functions, door locks, signal lighting(change/assistance), player input (e.g., button controls, joy sticks,touch screens, etc.) and any other functions that my be provided on thegaming apparatus.

The units (which may be elsewhere referred to herein as gaming modulesor G-Mods) are operated substantially independently of each other,although some interdependencies could exist. In the event ofinterdependencies, they are not subject to the classic control model butoperate by finite state machine changes that are broadcast and thenreact with intelligence. For purposes of this disclosure, the term“finite state machine” (or FSM) is a theoretical device used to describethe evolution of an object's condition based on its current state (orcondition) and outside influences. The present state of an object, itshistory, and the forces acting upon it can be analyzed to determine thefuture state of an object. Each state then may have a “behavior”associated with it. An FSM is a very efficient way to model sequencingcircuits. Ultimately the game is nothing more than a complex sequencingunit, branched as appropriate for the game function. All finite statemachines can be implemented as hardware, software running on a processoror combinations of the two.

By assigning specific data collection controls to local architecture,the design of the system places system tasks into lower computing powermanageable units. The manageable units (e.g., the peripherals) can thenbe each handled (or small groups handled) by dedicated controllermodules. Some design care should be taken to combine control ofperipherals under a single intelligence to assure that such accumulatingdemands for processing power are not being required as to merelyreconstruct a main processor in a different physical location with thesystem. For example, it might be desirable to combine the tower light(change/assistance) light command control intelligence with other buttoncontrol signals, even though the result is not a game play function. Theintelligence requirement for such an assistance function is so low thatits addition to almost any other function would be barely noticed. Inthe distributed intelligence structure, the G-Modules or individualintelligences have enough intelligence on board to handle the details ofhow the G-Mod itself handles the details of operation of the peripheraldevice.

Although a round-counting module that sends date-stamped information toa central database can be used in combination with the Baccaratmonitoring system of the present invention, it is to be understood thatmultiple modules could be combined with the present system to sendcollected data to a data repository. In a preferred form of theinvention, the data stamped data is broadcasted over an Ethernetspecific to the table game, and that the data in this format iscollected and recorded by the central data repository.

For example, a baccarat gaming table that is equipped with a roundcounting sensor and G-Mod may also be equipped with a sensor at theoutput of the dealing shoe for counting cards dispensed from the shoe.This information can be used in combination with the round countinginformation to deduce the number of cards dealt in a given round ofplay. If there are bet present sensors (and associated G-Mod(s)) for thebet sensors, the number of hands played per round of play can bedetermined. The modules may communicate with one-another to send datestamped bundles of information to the database, or may allow one moduleto influence the operation of another module.

Each G-mod is collecting, date stamping and transmitting data as thedata is collected from the table to a central database, but the G-Modsare not influencing the operation of one another. The database does notissue commands to the G-Mods, except to reset, reboot and send andreceive configuration information. In effect, each G-Mod is afreestanding microprocessor that runs independently of the any otherintelligence, except that it receives limited operational informationfrom the database computer.

A card swipe module could be added to the table system, with anassociated G-Mod. This G-Mod could not only transmit time-stamped datato the data repository, but could also transmit player and/or dealerI.D. information to the player tracking system residing in the casinocomputer system.

One or more sensors could sense information transmitted through anoutput data port of a shuffler, for example, or a keypad control used toissue commands to a shuffler. The shuffler would have it's own G-Mod andis capable of transmitting date stamped information such as number ofcards per hand, number of hands per hour, number of cards dispensed perunit time, number of cards re-fed into a continuous shuffler per unit oftime, number of promotional cards dispensed per unit of time, etc. Atthe same time, another indicator attached to a G-Mod could transmit datastamped data about bonus awards granted at a certain time, and the like.This information could be collected in a central database.

A bet interface module could also be provided. Known collectiontechniques for wagering data include optical and metal detection typebet present sensors for fixed bets, and camera imaging, radiofrequency/identification technology, bar code scanning, scenedigitizing, laser scanning, magnetic strip reading and the like formeasuring the amount of the bet, as well as the presence of the bet.Outputs from these measurement devices are fed through a dedicated G-Modand the data is date stamped and delivered to the central datadepository.

Another possible G-Mod controls a card reading camera or other sensingdevice with similar functionality (reading rank and suit of a card, orjust rank) located in the card shuffler, the dealing shoe, the discardtray, above the table or combinations of the above. Information aboutthe specific cards dealt to each player could be obtained from thedatabase by first feeding date-stamped information about cards dealt andreturned into the database via the Ethernet.

In one form of the invention, the G-Mod sends date-stamped informationto the database and an algorithm residing in the same computer orseparate computer uses this information as well as round counting andbetting information to determine the composition of a hand of blackjack,for example.

Another G-Mod is in communication with an i.d. system for tracking themovement of employees in and out of the pit, or more preferably when thedealers arrive at and leave the table. This information is collected andreported by the dealer G-Mod into the database, and then reports can begenerated that combine this information with rounds of play per hour todetermine which dealers deal the most hands in a given period of time.

It is noteworthy that in a preferred form of the invention, all of theG-Mod's are in communication with the same database, all though separatedata bases may be established for distinct data sets. Also, datarepository does not issue commands to the G-Mods, with the exception ofrequesting configuration data and resetting/rebooting the G-Mods. Thecentral database merely organizes the data in a manner that allows foreasy access by external computers or another application programresiding on the same computer as the database. In this respect, theG-Mod's are self-executing and do not require central intelligence toperform their individual functions. The data may be analyzed and used tomake decisions about awarding redeemable points and free rooms toplayers, etc., scheduling pit labor, promoting pit personnel, closingand opening tables, determining optimal betting limits for given periodsof time and other important managerial functions.

Each G-Mod may be in data communication with an interface device such asone or more specialized circuit boards to allow the data from multipleG-Mod's to be fed into a standard port of the computer that serves asthe data repository. Also, multiple sensing modules may be fed into asingle G-Mod if the particular G-Mod has the capacity to process theextra information.

A software interface can be provided to directly access data in the datarepository and to manipulate and organize the data so that it can beoutputted onto a display, written report or formed into a data stream sothat the data can be further manipulated. In one example of a softwareinterface program, the operator can obtain reports of rounds of play perhour per actual table, per pit, or per property, as determined by theuser.

The information in the form of a data stream may be further analyzed. Inone example, the data is fed into a host computer or can be analyzed inthe same computer system where the database and interface resides or ona host computer. For example, the data from one or more of the roundcounting module, the shoe sensor, the card swipe, card reading module,the shuffler data port sensor, and the bet interfaces can be used tocreate a report of rounds played per unit of time, the number of playersat the table per unit of time, the number of hands played at each round,the maximum bet per player in a given unit of time, the average bet perplayer in a unit of time, the number of shuffles per unit of time, thenumber of cards removed from and placed into the shuffler in a unit oftime, hand composition and other information considered important to thecasino manager.

Because all of the G-Mod's work independently, the casino operator canchoose the modules and resulting data that is most important to them fora given environment, and only purchase those modules. For example, onecasino might want to reconstruct individual hands, track betting andassociate the information with a particular player on a high stakestable, while tracking only rounds and the identification of theemployees on low-stakes games.

By using a modular approach to intelligent data collection, only theequipment and reports that are wanted can be provided at the lowestpossible cost. Since none of the G-Mod's are issuing direct commands toone-another, it is not necessary to rewrite any code when additionalmodules are added.

Applicants have discovered that there are potential inaccuracies in datathat is transmitted prior to date/time stamping. When signals arestamped in by the main computer, this is merely indicative of when thesignal arrived. Also by providing the stamping function at the receiptsite (such as the main processor, or central gaming location), theinformation is more easily subject to manipulation or change by anoperator. Also, when there is a line breakdown (e.g., some casinos maystill use. telephone line connections which can be busy or interrupted,or the communication system to the main computer breaks down), theaccuracy of the stamping is adversely affected. The value of the datadecreases in some necessary transactions and casino oversight if thetime data is inaccurate. A gaming system with different architecturalstructure and informational structure would be desirable if it couldreduce these issues.

There are many different elements of the gaming system that can beconsidered as peripherals. Some more important examples of table-gamerelated peripherals include: bet presence, bet recognition, betseparation, card identification, card tracking, player tracking andemployee tracking. Another listing of these components would include (inaddition to those described above) are multimedia processing, steppermotor control, random number generation, card reading, hand reading(ranking), player strategy review/analysis, I/O detection and response,audio signals, video signals, currency handling, coin acceptors, billacceptors, paperless transactions, ticket-in and ticket-out crediting,security systems, player accounting functions, door locks, player input(e.g., button controls, joy sticks, touch screens, service calls, etc.)and any other functions that my be provided on the table gamingapparatus.

As noted earlier, round counting is one service or data component thatcan be important to a table. For example, round completion can beimportant for evaluating rates of play at tables, player rateperformance, dealer rate performance, and even disputes over time ofcompletion of hands at different tables or different casinos wherepriority might be an issue (as in competitive events or qualifyingevents).

Round counting requires some form of signal generation at a table thatis indicative of approximate completion of a round and preferablyabsolute completion of a round. This can be done in a number of ways forsignal generation. For example, video cameras can be placed to observethe dealer's hand. When the motions of a dealer or the dealer's cardsindicate that the dealer's cards have been removed from the playingarea, a signal is sent “round completed” or “dealer's hand removed” orsome functional equivalent. A sensor can be placed on the table overwhich the dealer's cards are placed. It is preferred that this sensornot be as movement limiting as the sensor in U.S. Pat. No. 5,803,808,where cards appear to have to be specifically fitted into at least aright angle abutment with a card reading ability. Upright extensions onthe card table can interfere with card movement, can interfere with chipmovement, can cause accidental disclosure of cards, and are generallyundesirable. A sensing system with a relatively flat or slightlyindented or slightly raised surface is more desirable. The system couldcomprise a transparent or translucent panel approximately flush with thetable surface that allows light (e.g., ambient light or speciallydirected wavelengths of light for which a sensor is particularlysensitive) to pass to a sensor. The absence of light in the sensor for apredetermined period of time and/or intervals of time can be theoriginal signals themselves, which are interpreted by an intermediaryintelligence on the table that has the time sensing capability forevaluating the signal. The original signals are then time stamped beforebeing forwarded to the central database and can be analyzed by accessingthe collected data.

Particularly in games where batch shuffling is used, such as poker oreven single deck blackjack, the signal could also be originated by cardsbeing placed in a shuffler and a shuffling process initiated, theshuffler sending a start-shuffling signal to the date stamping componenton the table. The dealer could even activate or press a button providedon the table, but this would tend to leave the results under the controlof the dealer, which could be manipulated by the dealer to improveresults on dealer play, or could suffer from forgetfulness.

These latter systems, unless they are completely electronic without anyphysical implementation (such as physical playing cards, dice, spinningwheel, drop ball, etc.) will need sensing and/or reading equipment(e.g., card reading for suits and/or rank, bet reading sensors, ballposition sensors, dice reading sensors, player card readers, dealerinput sensors, player input systems, and the like. These would be theperipherals in the table systems. Also, newer capabilities are enabledsuch as moisture detection (e.g., for spilled drinks), smoke detection,infrared ink detection (to avoid card marking), shuffler operation,dealer shoe operation, discard rack operation, jackpot meters, side betdetectors, and the like.

1-51. (canceled)
 52. A playing card delivery shoe for use in the play ofthe casino table card game of baccarat comprising a) an elongate supportbody; b) a card storage compartment in the support body for receiving afirst set of playing cards useful in the play of the casino table cardgame of baccarat; c) a card delivery end in the support body, the carddelivery end including an exposed tapered projection extending from thesupport body, the tapered projection having a surface thereon providinga card resting position for facilitating the removal of cards from thedelivery shoe; d) a card chute defining a sloping cavity within thesupport body, the card chute including a card receiving end and a carddispensing end, the card receiving end being in card providingcommunication with the card storage compartment and configured anddimensioned to facilitate the movement of a plurality of cards thereinfrom the card storage compartment, the card dispensing end beingconnected with the card delivery end and including an apertureconfigured and dimensioned to accommodate the movement of a card fromthe card chute onto the tapered projection of the card delivery end; e)a visual display disposed on the support body, the visual displayenabling illumination of at least one of a game result or conditionassociated with the card delivery shoe; and f) at least one playing cardreading sensor disposed in the support body that reads at least oneplaying card value of each playing card separately at least upon eachplaying card being removed from the exposed surface of the delivery end;wherein there is a communication link between the playing card readingsensor and a processor, which processor analyzes data received throughthe link according to rules of play of the game of baccarat anddetermines results of play for a round of play of baccarat based uponthe data, wherein a signal of the results communicated from theprocessor to the visual display may actuate the illumination of the gameresults on the visual display.
 53. The shoe of claim 52 wherein theresults of play for a round of play of baccarat are determined beforedelivery of playing cards to players, the determination based upon aspecific set of rules applied by the processor executing software withsaid data.
 54. The shoe of claim 53 wherein the data determines expectedcard information that is at least temporarily stored in a memory storagecomponent in at least one of the shoe and an external computer for eachshuffled set of playing cards inserted in the compartment area forreceiving a shuffled set of playing cards.
 55. The shoe of claim 54wherein a system of comparison is present to compare the value of theplaying cards read in step f) with the expected playing card informationfor each shuffled set of playing cards inserted in the card storagecompartment.
 56. The shoe of claim 52 wherein the at least one playingcard value data is read before the playing card is being removed fromthe shoe and said data is processed by the processor and stored by saidprocessor.
 57. The shoe of claim 52, further comprising a userinterface, wherein the user interface is in communication with thevisual display for selecting a visual display response to the at leastone of a game result or condition associated with the card deliveryshoe.
 58. The shoe of claim 52, wherein the visual display comprises aplurality of lights capable of illuminating in a plurality of colors.59. The shoe of claim 52, wherein the visual display is configured toilluminate at least upon the game results of a dealer win, a player win,and a dealer-player tie.
 60. The shoe of claim 52, wherein the visualdisplay is configured to illuminate an indication of a condition thatthe card storage compartment is devoid of cards.
 61. The shoe of claim52, further comprising: a) first card mover that moves playing cardsfrom the first set of playing cards positioned in the card storagecompartment to a playing card staging area wherein at least one playingcard is staged in an order by which playing cards are removed from thefirst set and moved to the playing card staging area; and b) secondplaying card mover that moves playing cards from the playing cardstaging area to the card delivery end wherein playing cards removed fromthe staging area to the card delivery end are moved in the same order bywhich playing cards were removed from the first set of playing cards andmoved to the playing card staging area.
 62. The shoe of claim 61,wherein the first and second playing card movers are structurallysupported substantially within the card chute.